EA Sports · 2012–2015
Technical Artist
Procedural asset production, tool and shader development. Credits listed in the résumé include PGA Tour (2012, 2013, 2015), NCAA 13 and 14, and NBA Live 14.

ALI SEIFFOURI · LOS ANGELES
Sculptural works by a Persian artist and polymath. Geometry, symbolism, and the invisible rules that give rise to form.
Explore the works ↓
Rooted in Persian heritage.
Shaped by a life across disciplines.
01 / THE COLLECTION
Dimensional reliefs exploring pattern, symmetry, and the structures beneath the visible world.
For current availability, pricing, and a closer look at the physical works, contact the studio ↗
ALI SEIFFOURI / ARTIST & POLYMATH02 / THE ARTIST
Ali Seiffouri is a Persian American multidisciplinary artist based in Los Angeles. His practice brings mathematics, programming, and traditional art into conversation with ancient scripts, symbolic architecture, and the patterns of nature.
Across more than 25 years of creative and technical practice, he has worked in film, games, visualization, and procedural design. Today, those experiences converge in tangible sculptural works: intricate systems made intimate through form, texture, and light.
About Ali ↗03 / COMPUTER GRAPHICS
Selected experience across images, interactive worlds, and the systems that bring them to life.
Interactive worlds, procedural assets, shaders, and tools.
EA Sports · 2012–2015
Procedural asset production, tool and shader development. Credits listed in the résumé include PGA Tour (2012, 2013, 2015), NCAA 13 and 14, and NBA Live 14.
Cloud Imperium Games · 2015
Technical art and tools engineering for Star Citizen.
Wave XR · 2021–2022
Research and development in Unreal Engine for virtual reality concert production, with tools engineering and shader implementation.
From visual effects and technical direction to independent filmmaking.
Blizzard Entertainment · 2011
Effects work with a Diablo III credit listed in the résumé.
PixelPost · 2009–2010
Visual effects supervision and technical direction in Petaling Jaya, Malaysia.
Pixomondo Images · 2008
3D generalist experience in Ludwigsburg, Germany.
Focal Point
Short film presented in the 2012 Festival de Cannes Short Film Corner; recipient of the 2010 San Gio Best Short Film and Vernon Grand Festival awards.
Without Condemnation · 2007
Documentary awarded Best Film at Multimedia University, Malaysia.
Building systems that make complex digital production repeatable.
Peganum LLC · Founded 2022
Technical art consultation, procedural asset production, shaders, tools, and visual effects.
Synthesis AI · 2019–2020
Designed and implemented a procedural asset production pipeline for mass production of 3D assets and synthetic data for training deep learning models.
Houzz · 2016–2019
Pipeline design and implementation, tools engineering, and mass production of 3D assets.
A foundation across architectural images, motion graphics, and visual communication.
Tarh-o-Takvin · 2004–2005
Architectural visualization in Tehran, Iran.
Kermanshah TV · 2002–2004
3D and motion graphics for television.
T.A.K. Advertising · 2000–2002
3D imagery and graphic design for advertising.
A Pensive Moment · 2007
CG Excellence Award at CG Overdrive, Singapore.
Sharing the techniques and ideas behind the images.
Seminole State College · 2015
Teaching in digital media and 3D.
Procedural Asset Generation · 2014
EA Sports internal Procedural Content Group Annual Newsletter.
Proceduralism: What, Why and How · 2013
EA Sports internal Procedural Content Group Annual Newsletter.
Caricature publications · 2014
Robin in the Robin Williams tribute book, and Franz Sanchez in Bond: 50 Years in Caricature, books by Marcin Migdal.
04 / BEYOND THE FRAME
The studio explores how a shared vocabulary of pattern and form can move between sculptural objects, architectural concepts, and wearable design.

Selected concepts for future collaborations.
For design and sculptural commission conversations:
05 / BEGIN A CONVERSATION
Inquire about an artwork, request a private viewing,
or explore a collaboration with Ali.